
Something that would’ve reminded me of all the aspects that made me fall in love with the Mass Effect games in the first place, and something that would’ve gone beyond what anyone would’ve expected DLC could be capable of. In fact, I would’ve preferred Arrival to be 800 MS points/$10 and be better than Lair of the Shadow Broker. Don’t get me wrong, Arrival sits comfortably between Overlord and Lair of the Shadow Broker in terms of quality and I still want to play Mass Effect 3 badly, but I don’t want play it that much more badly after having played Arrival. However, as this is the final piece of Mass Effect 2 DLC and because it follows the fantastic - but higher priced - Lair of the Shadow Broker, I can’t help but feel that BioWare missed an opportunity here to create the ultimate piece of DLC to show the world just how you bridge the gap between two titles in a story-driven trilogy. And as it turns out, the Reapers are far closer to invading our galaxy than was previously thought. Kenson has been working on a top secret project involving Reapers, asteroids, and mass relays. While the rescue mission itself is pretty straightforward and sees you thread at a good pace on Veteran difficulty, it’s the events that follow the rescue mission - leaving the dark locale of Aratoht for a brighter environment - that makes things more interesting for Mass Effect fans.

But do they have a good reason to fear us?

As you traverse the mostly linear series of grim corridors, occasionally finding alcoves splattered with the blood of ‘retired’ prisoners, it becomes clear that the Batarians both fear and hate humans. Kenson’s location in the Batarian prison compound on planet Aratoht in the Viper Nebula, you encounter logs that provide both insight into the Batarians’ paranoia about Human aggression and details on how they found and captured the good doctor.
